GameObject.BroadcastMessage 广播消息

function BroadcastMessage (methodName : string, parameter : object = null, options : SendMessageOptions = SendMessageOptions.RequireReceiver) : void


Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

The receiving method can choose to ignore parameter by having zero arguments. if options is set to SendMessageOptions.RequireReceiver an error is printed when the message is not picked up by any component.




using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void ApplyDamage(float damage) {
	public void Awake() {
		gameObject.BroadcastMessage("ApplyDamage", 5.0F);
// Calls the function ApplyDamage with a value of 5
gameObject.BroadcastMessage ("ApplyDamage", 5.0);

// Every script attached to the game object and all its children
// that has a ApplyDamage function will be called.
function ApplyDamage (damage : float) {
	print (damage);
Page last updated: 2011-5-19