GameObject.SampleAnimation 动画采样

function SampleAnimation (animation : AnimationClip, time : float) : void


Samples an animation at a given time for any animated properties.

It is recommended to use the Animation interface instead for performance reasons. This will sample animation at the given time. Any component properties that are animated in the clip will be replaced with the sampled value. Most of the time you want to use Animation.Play instead. SampleAnimation is useful when you need to jump between frames in an unordered way or based on some special input.

参见: Animation



using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public AnimationClip clip;
	void Update() {
		gameObject.SampleAnimation(clip, clip.length - Time.time);
// 通过每一帧采样来倒播一个动画
var clip : AnimationClip;
function Update() {
	gameObject.SampleAnimation(clip, clip.length - Time.time);
Page last updated: 2011-5-19