GameObject.SendMessage 发送消息

function SendMessage (methodName : string, value : object = null, options : SendMessageOptions = SendMessageOptions.RequireReceiver) : void


Calls the method named methodName on every MonoBehaviour in this game object.

The receiving method can choose to ignore the argument by having zero arguments. if options is set to SendMessageOptions.RequireReceiver an error is printed when the message is not picked up by any component.




using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void ApplyDamage(float damage) {
	public void Awake() {
		gameObject.SendMessage("ApplyDamage", 5.0F);
// Calls the function ApplyDamage with a value of 5
// 用值为5的值调用ApplyDamage函数
gameObject.SendMessage ("ApplyDamage", 5.0);

// Every script attached to the game object
// that has an ApplyDamage function will be called.
// 所有附属于这个游戏物体的脚本只要有ApplyDamage函数的,都会调用之.
function ApplyDamage (damage : float) {
	print (damage);
Page last updated: 2012-1-4