static function FreeRotateHandle (rotation : Quaternion, position : Vector3, size : float) : Quaternion
Description描述
Make an unconstrained rotation handle.
创建不受约束的旋转控制柄。
The handle can rotate freely on all axes.
该控制柄所有轴可以自由旋转。
FreeRotate handle seen in the Scene View.
在场景视图看到的自由旋转控制柄。
// Create a simple rotate handle (half scale) on the
// target object that lets you freely rotate
// the Object Without having to select the "Rotate" button
//在target物体上,创建一个简单的旋转控制柄,让你可以自由旋转物体,不必选择Rotate按钮。
@CustomEditor (FreeRotate)
class FreeRotateHandleJS extends Editor {
function OnSceneGUI () {
target.rot = Handles.FreeRotateHandle(target.rot, target.transform.position, 0.5);
if (GUI.changed)
EditorUtility.SetDirty (target);
}
}
And the script attached to this Handle:
该脚本附加到这个控制柄物体:
@script ExecuteInEditMode()
var rot : Quaternion = Quaternion.identity;
function Update () {
transform.rotation = rot;
}