Handles.SphereCap 球体

static function SphereCap (controlID : int, position : Vector3, rotation : Quaternion, size : float) : void

Description描述

Draw a Sphere. Pass this into handle functions.

绘制一个球体,传递到控制柄函数。

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

注意:使用HandleUtility.GetHandleSize你可能希望有恒定屏幕大小的控制柄。

Handles.SphereCap 球体

Sphere Cap on the Scene View.
在场景视图中的球体控制柄

// Draw one sphere on each axis of any GameObject that has
// the "DummySphereCapScript.js" script attached.
//在任意带有DummySphereCapScript.js脚本的游戏物体的每个轴上绘制一个球体
@CustomEditor (DummySphereCapScript)
class SphereCap extends Editor {

	var sphereSize : float = 1;

	function OnSceneGUI () {
		Handles.color = Color.red;
		Handles.SphereCap(0,
		target.transform.position + Vector3(5,0,0),
		target.transform.rotation,
		sphereSize);
		Handles.color = Color.green;
		Handles.SphereCap(0,
		target.transform.position + Vector3(0,5,0),
		target.transform.rotation,
		sphereSize);
		Handles.color = Color.blue;
		Handles.SphereCap(0,
		target.transform.position + Vector3(0,0,5),
		target.transform.rotation,
		sphereSize);
	}
}

And the script attached to this Handle:

该脚本附加到这个控制柄物体:

//DummySphereCapScript.js

Debug.Log("I have SphereCap Handles attached to this transform!");
Page last updated: 2011-7-8