HostData.useNat 使用Nat

var useNat : bool

Description描述

Does this server require NAT punchthrough?

这个服务器需要NAT穿透吗?

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Start() {
			HostData[] hostData = MasterServer.PollHostList();
			foreach (HostData element in hostData) {
			Debug.Log(element.gameName + " Uses NAT: " + element.useNat);
		}
	}
}
// Requests info from the master server and prints if each host
// uses NAT punchthrough.
//从主服务器的请求信息,如果每个主机使用NAT穿通,并打印
function Start() {
	var hostData : HostData[] = MasterServer.PollHostList();
		for(var element : HostData in hostData) {
		Debug.Log(element.gameName + " Uses NAT: " + element.useNat);
	}
}
Page last updated: 2011-2-24