Input.GetAxisRaw 获取原始轴

static function GetAxisRaw (axisName : string) : float


Returns the value of the virtual axis identified by axisName with no smoothing filtering applied.


The value will be in the range -1...1 for keyboard and joystick input. Since input is not smoothed, keyboard input will always be either -1, 0 or 1. This is useful if you want to do all smoothing of keyboard input processing yourself.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Update() {
		float speed = Input.GetAxisRaw("Horizontal") * Time.deltaTime;
		transform.Rotate(0, speed, 0);
function Update () {
	var speed : float = Input.GetAxisRaw("Horizontal") * Time.deltaTime;
	transform.Rotate (0, speed, 0);
Page last updated: 2011-3-11