InteractiveCloth.DetachFromCollider 分离碰撞器

function DetachFromCollider (collider : Collider) : void

Description描述

Detaches a collider from the cloth object.

从布料物体分离一个碰撞器。

参见: AttachToCollider函数

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public string colliderName = "GameObject collider";
	void Start() {
		Collider colliderToRemove = GameObject.Find(colliderName) as Collider;
		transform.GetComponent().DetachFromCollider(colliderToRemove);
	}
}
// Delete a collider that is attached to this transform's cloth
// by searching for its name.
//删除附加到这个变换布料的一个碰撞器,通过搜索它的名字
var colliderName = "GameObject collider";
function Start() {
	var colliderToRemove : Collider = GameObject.Find(colliderName) as Collider;
	transform.GetComponent(InteractiveCloth).DetachFromCollider(colliderToRemove);
}
Page last updated: 2011-3-27