InteractiveCloth.attachmentResponse 附加反应

var attachmentResponse : float


How much force will be applied to attached rigidbodies?


The higher this value is, the greater the forces applied to attached rigidbodies are. It is recommended to start out with small values (like 0.2) for best results. Only has an affect for rigid bodies which have been attached with the twoWayInteraction parameter set.


参见: AttachToCollider 函数

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Awake() {
		transform.GetComponent<InteractiveCloth>().attachmentResponse = 10;
// Make it behave like india rubber, increase the value to increase
// the force applied back to the colliders

transform.GetComponent(InteractiveCloth).attachmentResponse = 10;
Page last updated: 2011-3-27