InteractiveCloth.collisionResponse 碰撞反应

var collisionResponse : float


How much force will be applied to colliding rigidbodies?


If this is greater then zero, interaction of the cloth with colliding rigidbodies is enabled. The higher this value is, the greater the forces applied to rigidbodies are. It is recommended to start out with small values (like 0.2) for best results.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Awake() {
		transform.GetComponent<InteractiveCloth>().collisionResponse = 0.2F;
// Make the cloth apply forces on what it touches.

transform.GetComponent(InteractiveCloth).collisionResponse = 0.2;
Page last updated: 2011-3-27