Joint.breakForce 断开力

var breakForce : float


The force that needs to be applied for this joint to break.


The force might come from collisions with other objects, forces applied with rigidbody.AddTorque or from other joints.


参见: Joint.OnJointBreak

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		hingeJoint.breakForce = 10;
		hingeJoint.breakForce = Mathf.Infinity;
// Makes the joint break when a force larger than 10 is applied
hingeJoint.breakForce = 10;
// Makes the joint unbreakable
hingeJoint.breakForce = Mathf.Infinity;
Page last updated: 2011-1-26