Joint.breakTorque 断开力矩

var breakTorque : float


The torque that needs to be applied for this joint to break.


The torque might come from collisions with other objects, forces applied with rigidbody.AddTorque or from other joints.

参见: Joint.OnJointBreak


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		hingeJoint.breakTorque = 10;
		hingeJoint.breakTorque = Mathf.Infinity;
// Makes the joint break when a torque larger than 10 is applied
hingeJoint.breakTorque = 10;
// Makes the joint unbreakable
hingeJoint.breakTorque = Mathf.Infinity;
Page last updated: 2011-1-26