Keyframe.outTangent 外切线

var outTangent : float

Description描述

Describes the tangent when leaving this point towards the next point in the curve.

在曲线上离开这个点向下一个点时描述切线。也就是说,从这一点到下一点的曲线上的切线。

参见:inTangent.

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
		private Keyframe[] ks = new Keyframe[3];
		private AnimationCurve anim;
		void Start() {
		ks[0] = new Keyframe(0, 0);
		ks[0].outTangent = 0;
		ks[1] = new Keyframe(4, 0);
		ks[1].outTangent = 45;
		ks[2] = new Keyframe(8, 0);
		ks[2].outTangent = 90;
		anim = new AnimationCurve(ks);
	}
	void Update() {
		transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0);
	}
}
// Make an object follow a line among the X axis
//创建一个物体跟随一条线沿x轴
// Notice how the tangents modify the behaviour of the animation
//请注意切线怎样修改动画行为
private var ks : Keyframe[] = new Keyframe[3];
private var anim : AnimationCurve ;

function Start() {
	ks[0] = Keyframe(0, 0);
	ks[0].outTangent = 0;
	ks[1] = Keyframe(4, 0);
	ks[1].outTangent = 45;
	ks[2] = Keyframe(8, 0);
	ks[2].outTangent = 90;
	anim = AnimationCurve(ks);
}

function Update() {
	transform.position = Vector3(Time.time,anim.Evaluate(Time.time),0);
}
Page last updated: 2011-2-24