LensFlare.brightness 亮度

var brightness : float


The strength of the flare.


This controls the size and brightness of the flare elements.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public LensFlare lf;
	public Transform tr;
	void Update() {
		lf.brightness = 1 / Vector3.Distance(lf.transform.position, tr.position);
// Increments the strenght of the Lensflare lf when the Transform tr
// gets closer to the Lens flare

var lf : LensFlare;
var tr : Transform;

function Update() {
	lf.brightness = 1/Vector3.Distance(lf.transform.position, tr.position);
Page last updated: 2010-12-28