Light.cullingMask 消隐遮罩

var cullingMask : int


This is used to lights parts of the scene selectively.


If the GameObject's layerMask AND the light's cullingMask is zero then the object will not be lit by this light. See Layers for more information.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Awake() {
	l	ight.cullingMask = 1 << 0;
// Only light objects in the first layer (Default layer)

light.cullingMask = 1 << 0;
Page last updated: 2011-3-30