LightmapEditorSettings.finalGatherRays 最终聚集光线数

static var finalGatherRays : int


Number of rays used in the final gather integrator.

使用在final gather integrator的光线数。

Since lower number of rays leads to creating points of higher variance (so a higher contrast difference), you will probably need a higher setting for finalGatherContrastThreshold to prevent points from clumping together.


Page last updated: 2011-6-28