LightmapEditorSettings.finalGatherRays 最终聚集光线数

static var finalGatherRays : int

Description描述

Number of rays used in the final gather integrator.

使用在final gather integrator的光线数。

Since lower number of rays leads to creating points of higher variance (so a higher contrast difference), you will probably need a higher setting for finalGatherContrastThreshold to prevent points from clumping together.

由于降低了光线的数量导致创造更高的差异点(因此更高的对比度差异)。您可能需要更高的设置,为finalGatherContrastThreshold防止点聚集在一起。

Page last updated: 2011-6-28