LightmapSettings 光照图设置

Stores lightmaps of the scene.

储存场景的光照图。

A scene can have several lightmaps stored in it, and Renderer components can use those lightmaps. This makes it possible to use the same material on multiple objects, while each object can refer to a different lightmap or different portion of the same lightmap.

一个场景可以有多个光照贴图储存在里面,并且Renderer组件可以使用这些光照图,这就使得它能够在多个物体上使用相同的材质,而每个物体可以引用不同的光照图或同一光照图的不同部分。

参见: LightmapData 类, Renderer.lightmapIndex 属性.

Class Variables类变量

Page last updated: 2011-1-26