LineRenderer.useWorldSpace 使用世界坐标

var useWorldSpace : bool

Description描述

If enabled, the lines are defined in world space.

如果启用,该线被定义在世界级坐标空间。

This means the object's position is ignored, and the lines are rendered around world origin.

这意思是物体的位置被忽略,并且该下围绕世界原点被渲染。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Start() {
		LineRenderer lineRenderer;
		lineRenderer = gameObject.AddComponent<LineRenderer>();
		lineRenderer.useWorldSpace = false;
		lineRenderer.material = new Material(Shader.Find("Particles/Additive"));
		lineRenderer.SetColors(Color.red, Color.yellow);
	}
}
// Creates a line renderer at the origin with 2 colors.
//在2个颜色的起点,创建一个线渲染器

function Start() {
	var lineRenderer : LineRenderer;
	lineRenderer = gameObject.AddComponent(LineRenderer);
	lineRenderer.useWorldSpace = false;
	lineRenderer.material = new Material (Shader.Find("Particles/Additive"));
	lineRenderer.SetColors(Color.red, Color.yellow);
}
Page last updated: 2011-1-24