LineRenderer.useWorldSpace 使用世界坐标

var useWorldSpace : bool


If enabled, the lines are defined in world space.


This means the object's position is ignored, and the lines are rendered around world origin.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Start() {
		LineRenderer lineRenderer;
		lineRenderer = gameObject.AddComponent<LineRenderer>();
		lineRenderer.useWorldSpace = false;
		lineRenderer.material = new Material(Shader.Find("Particles/Additive"));
		lineRenderer.SetColors(, Color.yellow);
// Creates a line renderer at the origin with 2 colors.

function Start() {
	var lineRenderer : LineRenderer;
	lineRenderer = gameObject.AddComponent(LineRenderer);
	lineRenderer.useWorldSpace = false;
	lineRenderer.material = new Material (Shader.Find("Particles/Additive"));
	lineRenderer.SetColors(, Color.yellow);
Page last updated: 2011-1-24