MasterServer.RequestHostList 请求主机列表

static function RequestHostList (gameTypeName : string) : void

Description描述

Request a host list from the master server.

从主服务器请求一个主机列表。

The list is available through MasterServer.PollHostList when it has arrived.

当列表到达以后,它通过 MasterServer.PollHostList成为可用的。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Awake() {
		MasterServer.ClearHostList();
		MasterServer.RequestHostList("LarusTest");
	}
	void Update() {
		if (MasterServer.PollHostList().Length != 0) {
			HostData[] hostData = MasterServer.PollHostList();
			int i = 0;
			while (i < hostData.Length) {
				Debug.Log("Game name: " + hostData[i].gameName);
				i++;
			}
			MasterServer.ClearHostList();
		}
	}
}
function Awake() {
   // Make sure list is empty and request a new list
   //确保列表是空的,请求一个新列表。
   MasterServer.ClearHostList();
   MasterServer.RequestHostList("LarusTest");
}

function Update() {
   // If any hosts were received, display game name, the clear host list again
   //如果任何主机被接收到,显示游戏名字,然后再次清空主机列表。
   if (MasterServer.PollHostList().Length != 0) {
     var hostData: HostData[] = MasterServer.PollHostList();
     for (var i : int = 0; i < hostData.Length; i++)
        Debug.Log("Game name: " + hostData[i].gameName);
     MasterServer.ClearHostList();
   }
}
Page last updated: 2011-1-4