Material.GetTextureScale 获取纹理缩放

function GetTextureScale (propertyName : string) : Vector2

Description描述

Gets the placement scale of texture propertyName.

获得纹理propertyName的缩放量。

Common texture names used by Unity's builtin shaders:
在unity着色器中使用的统一的纹理名称

"_MainTex" is the main diffuse texture .This can also be accessed via mainTextureScale property.
"_MainTex"是主要的漫反射纹理,也能通过 mainTextureScale 属性访问

"_BumpMap" is the normal map.
"_BumpMap"是法线贴图

"_Cube" is the reflection cubemap.
"_Cube"是反射cubemap.(立方体贴图)

参见: mainTextureScale 属性, SetTextureScale .

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		print(renderer.material.GetTextureScale("_MainTex"));
	}
}
print(renderer.material.GetTextureScale("_MainTex"));

Page last updated: 2011-1-22