Material.SetTextureOffset 设置纹理偏移

function SetTextureOffset (propertyName : string, offset : Vector2) : void

Description描述

Sets the placement offset of texture propertyName.

设置纹理propertyName的偏移量。

Common texture names used by Unity's builtin shaders:
在unity着色器中使用的统一的纹理名称

"_MainTex" is the main diffuse texture .This can also be accessed via mainTextureOffset property.
"_MainTex"是主要的漫反射纹理,也能通过 mainTextureOffset 属性访问

"_BumpMap" is the normal map.
"_BumpMap"是法线贴图

"_Cube" is the reflection cubemap.
"_Cube"是反射cubemap.(立方体贴图)

参见: mainTextureOffset 属性, GetTextureOffset .

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public float scrollSpeed = 0.5F;
	void Update() {
		float offset = Time.time * scrollSpeed;
		renderer.material.SetTextureOffset("_MainTex", new Vector2(offset, 0));
	}
}
// Scroll main texture based on time
//根据时间滚动主纹理

var scrollSpeed : float = 0.5;

function Update () {
	var offset : float = Time.time * scrollSpeed;
	renderer.material.SetTextureOffset ("_MainTex", Vector2 (offset,0));
}
Page last updated: 2011-1-22