Material.SetTextureScale 设置纹理缩放

function SetTextureScale (propertyName : string, scale : Vector2) : void

Description描述

Sets the placement scale of texture propertyName.

设置纹理propertyName的缩放量。

Common texture names used by Unity's builtin shaders:
在unity着色器中使用的统一的纹理名称

"_MainTex" is the main diffuse texture .This can also be accessed via mainTextureScale property.
"_MainTex"是主要的漫反射纹理,也能通过 mainTextureScale 属性访问

"_BumpMap" is the normal map.
"_BumpMap"是法线贴图

"_Cube" is the reflection cubemap.
"_Cube"是反射cubemap.(盒子贴图)

参见: mainTextureScale 属性, GetTextureScale .

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Update() {
		float scaleX = Mathf.Cos(Time.time) * 0.5F + 1;
		float scaleY = Mathf.Sin(Time.time) * 0.5F + 1;
		renderer.material.SetTextureScale("_MainTex", new Vector2(scaleX, scaleY));
	}
}
function Update () {
	// Animates main texture scale in a funky way!
	//以独特的方式动画主纹理的缩放!

	var scaleX : float = Mathf.Cos ( Time.time ) * 0.5 + 1;
	var scaleY : float = Mathf.Sin ( Time.time ) * 0.5 + 1;
	renderer.material.SetTextureScale ("_MainTex", Vector2 (scaleX,scaleY));
}
Page last updated: 2011-1-22