Material.mainTexture 主纹理

var mainTexture : Texture

Description描述

The main material's texture.

主材质的纹理

The same as using GetTexture or SetTexture with "_MainTex" name.

这个和带有 "_MainTex" 名称的 GetTexture SetTexture 使用方法相同

参考:SetTexture, GetTexture.

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public Texture texture;
	public void Awake() {
		renderer.material.mainTexture = texture;
	}
}
// Assign the texture exposed in the inspector the renderer's material
//将渲染材质的纹理暴露出来

var texture : Texture ;
renderer.material.mainTexture = texture;
// Change renderer's texture each changeInterval
// 改变渲染纹理各自的变化区间
// seconds from the texture array defined in the inspector.
//从检查器中定义的纹理阵列的秒数。

var textures : Texture [];
var changeInterval : float = 0.33;

function Update() {
	if( textures.length == 0 ) // nothing if no textures //如果纹理是空的
		return;

	// we want this texture index now
	//我们要得到纹理的索引

	var index : int = Time.time / changeInterval;

	// take a modulo with size so that animation repeats
	//执行一个模运算随着值得大小做重复动画

	index = index % textures.length;

	// assign it
	//指定材质

	renderer.material.mainTexture = textures[index];
}
Page last updated: 2011-1-21