static function SmoothStep (from : float, to : float, t : float) : float
Description描述
Interpolates between min and max and eases in and out at the limits.
和lerp类似,在最小和最大值之间的插值,并在限制处渐入渐出。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float minimum = 10.0F;
public float maximum = 20.0F;
void Update() {
transform.position = new Vector3(Mathf.SmoothStep(minimum, maximum, Time.time), 0, 0);
}
}