Mesh.Optimize 网格优化

function Optimize () : void


Optimizes the mesh for display.


This operation might take a while but will make the geometry displayed be faster. For example it generates triangle strips out of the triangles. You should use it if you generate a mesh from scratch procedurally and you want to trade better runtime performance against higher load time. Internally it tri-strips your model and optimizes the triangles for vertex cache locality. For imported models you should never call this as the import pipeline already does it for you.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Start() {
		Mesh mesh = GetComponent<MeshFilter>().mesh;
function Start () {
	var mesh : Mesh = GetComponent(MeshFilter).mesh;
Page last updated: 2010-12-9