MonoBehaviour.OnBecameInvisible 当不可见

function OnBecameInvisible () : void


OnBecameInvisible is called when the renderer is no longer visible by any camera.


This message is sent to all scripts attached to the renderer. OnBecameVisible and OnBecameInvisible is useful to avoid computations that are only necessary when the object is visible.

这个消息发送到所有附在渲染器的脚本上。 OnBecameVisible 和 OnBecameInvisible可以用于只需要在物体可见时才进行的计算。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void OnBecameInvisible() {
		enabled = false;
// Disables the behaviour when it is invisible
// 当它不可见时禁用这个行为
function OnBecameInvisible () {
	enabled = false;

OnBecameInvisible can be a co-routine, simply use the yield statement in the function. When running in the editor, scene view cameras will also cause this function to be called.


Page last updated: 2011-1-2