MonoBehaviour.OnCollisionStay 当逗留碰撞

function OnCollisionStay (collisionInfo : Collision) : void


OnCollisionStay is called once per frame for every collider/rigidbody that is touching rigidbody/collider.


In contrast to OnTriggerExit, OnCollisionExit is passed the Collision class and not a Collider . The Collision class contains information about contact points, impact velocity etc. If you don't use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations. Note that collision events are only sent if one of the colliders also has a non-kinematic rigid body attached.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void OnCollisionStay(Collision collisionInfo) {
		foreach (ContactPoint contact in collisionInfo.contacts) {
			Debug.DrawRay(contact.point, contact.normal, Color.white);
function OnCollisionStay(collisionInfo : Collision ) {
	// Debug -draw all contact points and normals
	// 绘制所有接触点和法线
	for (var contact : ContactPoint in collisionInfo.contacts)
		Debug.DrawRay (contact.point, contact.normal, Color.white );

OnCollisionStay can be a co-routine, simply use the yield statement in the function.

OnCollisionStay 可以被用作协同程序,在函数中调用yield语句。

Page last updated: 2011-1-2