function OnConnectedToServer () : void
Description描述
Called on the client when you have successfully connected to a server
当你成功连接到服务器时,在客户端调用。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnConnectedToServer() {
Debug.Log("Connected to server");
}
}
function OnConnectedToServer() {
Debug.Log("Connected to server");
// Send local player name to server ...
//发送本地玩家名到服务器
}