MonoBehaviour.OnDestroy 当销毁

function OnDestroy () : void

Description描述

This function is called when the MonoBehaviour will be destroyed.

当MonoBehaviour将被销毁时,这个函数被调用。

OnDestroy will only be called on game objects that have previously been active.

OnDestroy只会在预先已经被激活的游戏物体上被调用。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void OnDestroy() {
		print("Script was destroyed");
	}
}
function OnDestroy () {
	print("Script was destroyed");
}

OnDestroy cannot be a co-routine.

OnDestroy不能用于协同程序。

Page last updated: 2011-4-16