function OnLevelWasLoaded (level : int) : void
Description描述
This function is called after a new level was loaded.
当一个新关卡被载入时此函数被调用。
/level/ is the index of the level that was loaded. Use the menu item File->Build Settings... to see what scene the index refers to. See Also: Application.LoadLevel
/level/是被加载的关卡的索引。使用菜单项File->Build Settings... 来查看索引引用的是哪个场景。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnLevelWasLoaded(int level) {
if (level == 13)
print("Woohoo");
}
}
// Prints "Woohoo" when level 13 is loaded.
// 当关卡13被加载时打印"Woohoo"
function OnLevelWasLoaded (level : int) {
if (level == 13) {
print ("Woohoo");
}
}
OnLevelWasLoaded can be a co-routine, simply use the yield statement in the function.
OnLevelWasLoaded可以被用作协同程序,在函数中调用yield语句.