function OnMasterServerEvent (msEvent : MasterServerEvent) : void
Description描述
Called on clients or servers when reporting events from the MasterServer.
当报告事件来自主服务器时在客户端或服务器端调用。
Like, for example, when a host list has been received or host registration succeeded.
例如:当一个客户列表接收完成或客户注册成功后被调用。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Network.InitializeServer(32, 25000);
}
void OnServerInitialized() {
MasterServer.RegisterHost("MyGameVer1.0.0_42", "My Game Instance", "This is a comment and place to store data");
}
void OnMasterServerEvent(MasterServerEvent msEvent) {
if (msEvent == MasterServerEvent.RegistrationSucceeded)
Debug.Log("Server registered");
}
}
function Start () {
Network.InitializeServer (32, 25000);
}
function OnServerInitialized() {
MasterServer.RegisterHost ( "MyGameVer1.0.0_42"
, "My Game Instance"
, "This is a comment and place to store data");
}
function OnMasterServerEvent(msEvent: MasterServerEvent ) {
if (msEvent == MasterServerEvent.RegistrationSucceeded ) {
Debug.Log ("Server registered");
}
}