MonoBehaviour.OnMouseDown 当鼠标按下

function OnMouseDown () : void


OnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider .


This event is sent to all scripts of the Collider or GUIElement .

这个事件将发送给 Collider GUIElement 上的所有脚本。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void OnMouseDown() {
// Loads the level named "SomeLevel" as a response
// to the user clicking on the object
// 点击物体后载入"SomeLevel"关卡.
function OnMouseDown () {
	Application.LoadLevel ("SomeLevel");

This function is not called on objects that belong to Ignore Raycast layer.

OnMouseOver can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement .

这个函数不会在属于Ignore Raycast的层上调用.


IMPORTANT: This function has no effect on iPhone.


Page last updated: 2011-1-2