function OnMouseDrag () : void
Description描述
OnMouseDrag is called when the user has clicked on a GUIElement or Collider and is still holding down the mouse.
当用户鼠标拖拽GUIElement(GUI元素)或Collider(碰撞体)时调用 OnMouseDrag 。
OnMouseDrag is called every frame while the mouse is down.
OnMouseDrag在鼠标按下的每一帧被调用。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnMouseDrag() {
renderer.material.color -= Color.white * Time.deltaTime;
}
}
// Darken the material color while user holds down the mouse.
// 在用户按下鼠标的过程中材质颜色渐黑
function OnMouseDrag () {
renderer.material.color -= Color.white * Time.deltaTime ;
}
This function is not called on objects that belong to Ignore Raycast layer.
OnMouseOver can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement .
这个函数不会在属于Ignore Raycast的层上调用。
它可以被作为协同程序,在函数体内使用yield语句,这个事件将发送到所有附在Collider或GUIElement的脚本上。
IMPORTANT: This function has no effect on iPhone.
注意:此函数在iPhone上无效。