MonoBehaviour.OnMouseEnter 当鼠标进入

function OnMouseEnter () : void

Description描述

OnMouseEnter is called when the mouse entered the GUIElement or Collider .

当鼠标进入到GUIElement(GUI元素)或Collider(碰撞体)中时调用OnMouseEnter。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void OnMouseEnter() {
		renderer.material.color = Color.red;
	}
}
// Attach this script to a mesh to make
// it red when the mouse is over the mesh
// 附加这个脚本到网格
// 当鼠标经过网格时网格变红色
function OnMouseEnter () {
	renderer.material.color = Color.red ;
}

This function is not called on objects that belong to Ignore Raycast layer.

OnMouseEnter can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement .

这个函数不会在属于Ignore Raycast的层上调用.

它可以被作为协同程序,在函数体内使用yield语句.这个事件将发送到所有附在Collider或GUIElement的脚本上.

IMPORTANT: This function has no effect on iPhone.

注意:这个函数在iPhone上无效.

Page last updated: 2011-1-2