MonoBehaviour.OnMouseExit 当鼠标退出

function OnMouseExit () : void

Description描述

OnMouseExit is called when the mouse is not any longer over the GUIElement or Collider .

当鼠标移出GUIElement(GUI元素)或Collider(碰撞体)上时调用OnMouseExit。

OnMouseExit balances out OnMouseEnter

OnMouseExit与OnMouseEnter相反。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void OnMouseExit() {
		renderer.material.color = Color.white;
	}
}
// Assigns a white color to the material 
// attached to this mesh.
// 定义一个白色的材质到此网格.
function OnMouseExit () {
	renderer.material.color = Color.white ;
}

This function is not called on objects that belong to Ignore Raycast layer.

OnMouseOver can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement .

这个函数不会在属于Ignore Raycast的层上调用.

它可以被作为协同程序,在函数体内使用yield语句,这个事件将发送到所有附在Collider或GUIElement的脚本上。

IMPORTANT: This function has no effect on iPhone.

注意:此函数在iPhone上无效。

Page last updated: 2011-1-2