MonoBehaviour.OnMouseExit 当鼠标退出

function OnMouseExit () : void


OnMouseExit is called when the mouse is not any longer over the GUIElement or Collider .


OnMouseExit balances out OnMouseEnter


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void OnMouseExit() {
		renderer.material.color = Color.white;
// Assigns a white color to the material 
// attached to this mesh.
// 定义一个白色的材质到此网格.
function OnMouseExit () {
	renderer.material.color = Color.white ;

This function is not called on objects that belong to Ignore Raycast layer.

OnMouseOver can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement .

这个函数不会在属于Ignore Raycast的层上调用.


IMPORTANT: This function has no effect on iPhone.


Page last updated: 2011-1-2