function OnMouseExit () : void
Description描述
OnMouseExit is called when the mouse is not any longer over the GUIElement or Collider .
当鼠标移出GUIElement(GUI元素)或Collider(碰撞体)上时调用OnMouseExit。
OnMouseExit balances out OnMouseEnter
OnMouseExit与OnMouseEnter相反。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnMouseExit() {
renderer.material.color = Color.white;
}
}
// Assigns a white color to the material
// attached to this mesh.
// 定义一个白色的材质到此网格.
function OnMouseExit () {
renderer.material.color = Color.white ;
}
This function is not called on objects that belong to Ignore Raycast layer.
OnMouseOver can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement .
这个函数不会在属于Ignore Raycast的层上调用.
它可以被作为协同程序,在函数体内使用yield语句,这个事件将发送到所有附在Collider或GUIElement的脚本上。
IMPORTANT: This function has no effect on iPhone.
注意:此函数在iPhone上无效。