MonoBehaviour.OnMouseOver 当鼠标经过

function OnMouseOver () : void

Description描述

OnMouseOver is called every frame while the mouse is over the GUIElement or Collider .

当鼠标悬浮在GUIElement(GUI元素)或Collider(碰撞体)上时调用 OnMouseOver

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void OnMouseOver() {
		renderer.material.color -= new Color(0.1F, 0, 0) * Time.deltaTime;
	}
}
// Fades the red component of the material to zero 
// while the mouse is over the mesh
// 当鼠标在网格上时渐变红色组件为0
function OnMouseOver () {
	renderer.material.color -= Color (0.1, 0, 0) * Time.deltaTime ;
}

This function is not called on objects that belong to Ignore Raycast layer.

OnMouseOver can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement .

这个函数不会在属于Ignore Raycast的层上调用.

它可以被作为协同程序,在函数体内使用yield语句,这个事件将发送到所有附在Collider或GUIElement的脚本上。

IMPORTANT: This function has no effect on iPhone.

注意:此函数在iPhone上无效。

Page last updated: 2011-1-2