function OnMouseOver () : void
Description描述
OnMouseOver is called every frame while the mouse is over the GUIElement or Collider .
当鼠标悬浮在GUIElement(GUI元素)或Collider(碰撞体)上时调用 OnMouseOver 。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnMouseOver() {
renderer.material.color -= new Color(0.1F, 0, 0) * Time.deltaTime;
}
}
// Fades the red component of the material to zero
// while the mouse is over the mesh
// 当鼠标在网格上时渐变红色组件为0
function OnMouseOver () {
renderer.material.color -= Color (0.1, 0, 0) * Time.deltaTime ;
}
This function is not called on objects that belong to Ignore Raycast layer.
OnMouseOver can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement .
这个函数不会在属于Ignore Raycast的层上调用.
它可以被作为协同程序,在函数体内使用yield语句,这个事件将发送到所有附在Collider或GUIElement的脚本上。
IMPORTANT: This function has no effect on iPhone.
注意:此函数在iPhone上无效。