MonoBehaviour.OnNetworkInstantiate 当网络实例

function OnNetworkInstantiate (info : NetworkMessageInfo) : void


Called on objects which have been network instantiated with Network.Instantiate


This is useful for disabling or enabling components for objects which have been instantiated and their behavior depends on if they are locally or remotely owned.


Note: The networkView attribute inside the NetworkMessageInfo is not used inside OnNetworkInstantiate

注意: 在NetworkMessageInfo里的networkView属性不能在OnNetworkInstantiate里使用。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void OnNetworkInstantiate(NetworkMessageInfo info) {
		Debug.Log("New object instantiated by " + info.sender);
function OnNetworkInstantiate (info : NetworkMessageInfo ) {
	Debug.Log ("New object instantiated by " + info.sender);
Page last updated: 2011-1-2