function OnPlayerConnected (player : NetworkPlayer) : void
Description描述
Called on the server whenever a new player has successfully connected.
当一个新玩家成功连接时在服务器上被调用。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
private int playerCount = 0;
void OnPlayerConnected(NetworkPlayer player) {
Debug.Log("Player " + playerCount + " connected from " + player.ipAddress + ":" + player.port);
}
}
private var playerCount : int = 0;
function OnPlayerConnected(player: NetworkPlayer ) {
Debug.Log ("Player " + playerCount +
" connected from " + player.ipAddress +
":" + player.port);
// Populate a data structure with player information ...
// 用玩家的信息构建一个数据结构
}