function OnPlayerDisconnected (player : NetworkPlayer) : void
Description描述
Called on the server whenever a player disconnected from the server.
当一个玩家从服务器上断开时在服务器端调用。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnPlayerDisconnected(NetworkPlayer player) {
Debug.Log("Clean up after player " + player);
Network.RemoveRPCs (player);
Network.DestroyPlayerObjects (player);
}
}
function OnPlayerDisconnected(player : NetworkPlayer ) {
Debug.Log ("Clean up after player " + player);
Network.RemoveRPCs (player);
Network.DestroyPlayerObjects (player);
}