MonoBehaviour.Reset 重置

function Reset () : void


Reset to default values.


Reset is called when the user hits the Reset button in the Inspector's context menu or when adding the component the first time. This function is only called in editor mode. Reset is most commonly used to give good default values in the inspector.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public GameObject target;
	void Reset() {
		if (!typeof(target))
			target = GameObject.FindWithTag("Player");

// Sets target to a default value.
// This could be used in a follow camera.
// 设置target为默认值
// 这可以用于一个跟踪相机
var target : GameObject ;
function Reset () {
// Only set target if it is not assigned yet.
// 如果target没有赋值,设置它
if (!target)
	target = GameObject.FindWithTag ("Player");
Page last updated: 2011-1-2