static function DestroyPlayerObjects (playerID : NetworkPlayer) : void
Description描述
Destroy all the objects based on view IDs belonging to this player.
基于viewID销毁所有属于这个玩家的所有物体。
This should only be called when running as a server. It is, for example, meant to to clean up networked objects left by a disconnected player.
这个只能在服务器上调用。例如,清理一个已断开的玩家留下的网络物体。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnPlayerDisconnected(NetworkPlayer player) {
Debug.Log("Clean up after player " + player);
Network.RemoveRPCs(player);
Network.DestroyPlayerObjects(player);
}
}
function OnPlayerDisconnected(player: NetworkPlayer) {
Debug.Log("Clean up after player " + player);
Network.RemoveRPCs(player);
Network.DestroyPlayerObjects(player);
}