static function GetLastPing (player : NetworkPlayer) : int
Description描述
The last ping time to the given player in milliseconds.
到给定player的最后ping时间,以毫秒计。
If the player can't be found -1 will be returned. Pings are automatically sent out every couple of seconds.
如果没有发现玩家,返回-1。Ping会每隔几秒自动发出。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
GUILayout.Label("Player ping values");
int i = 0;
while (i < Network.connections.Length) {
GUILayout.Label("Player " + Network.connections[i] + " - " + Network.GetLastPing(Network.connections[i]) + " ms");
i++;
}
}
}
function OnGUI() {
GUILayout.Label("Player ping values");
for (var i : int = 0; i < Network.connections.Length; i++) {
GUILayout.Label("Player " +
Network.connections[i] + " - " +
Network.GetLastPing(Network.connections[i]) + " ms");
}
}