function OnPlayerConnected (player : NetworkPlayer) : void
Description描述
Called on the server whenever a new player has successfully connected.
每当一个新玩家成功连接时,在服务器上调用这个函数。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
private int playerCount = 0;
void OnPlayerConnected(NetworkPlayer player) {
Debug.Log("Player " + playerCount++ + " connected from " + player.ipAddress + ":" + player.port);
}
}
private var playerCount: int = 0;
function OnPlayerConnected(player: NetworkPlayer) {
Debug.Log("Player " + playerCount++ +
" connected from " + player.ipAddress +
":" + player.port);
// Populate a data structure with player information ...
//用玩家信息构建一个数据结构
}