static var isServer : bool
Description描述
Returns true if your peer type is server.
如果端点类型是服务器,返回true。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
if (Network.isServer)
GUILayout.Label("Running as a server");
else
if (Network.isClient)
GUILayout.Label("Running as a client");
}
}
function OnGUI() {
if (Network.isServer)
GUILayout.Label("Running as a server");
else if (Network.isClient)
GUILayout.Label("Running as a client");
}