Network.maxConnections 最大连接数

static var maxConnections : int


Set the maximum amount of connections/players allowed.


Setting it to 0 means no new connections can be made but the existing ones stay connected. Setting it to -1 means the maximum connections count is set to the same number of current open connections. In that case, if a players drops then the slot is still open for him. This cannot be set higher than the connection count given in Network.InitializeServer.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void StartGameNow() {
		Network.maxConnections = -1;
function StartGameNow() {
	// Don't allow any more players
	// 不允许更多玩家
	Network.maxConnections = -1;
Page last updated: 2011-4-2