static var peerType : NetworkPeerType
Description描述
The status of the peer type, i.e. if it is disconnected, connecting, server or client.
端类型的状态,即disconnected, connecting, server 或 client四种。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
if (Network.peerType == NetworkPeerType.Disconnected)
GUILayout.Label("Not Connected");
else
if (Network.peerType == NetworkPeerType.Connecting)
GUILayout.Label("Connecting");
else
GUILayout.Label("Network started");
}
}
function OnGUI() {
if (Network.peerType == NetworkPeerType.Disconnected)
GUILayout.Label("Not Connected");
else if (Network.peerType == NetworkPeerType.Connecting)
GUILayout.Label("Connecting");
else
GUILayout.Label("Network started");
}