NetworkView.stateSynchronization 状态同步

var stateSynchronization : NetworkStateSynchronization


The type of NetworkStateSynchronization set for this network view.


It is your repsonsibility to ensure that NetworkView's across all machines use the same reliability method. Do not change state reliability on the fly after state synchronization has already happened.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Awake() {
		networkView.stateSynchronization = NetworkStateSynchronization.Unreliable;
function Awake () {
// Start by switching state synch mode (before any networking is started).
networkView.stateSynchronization = NetworkStateSynchronization.Unreliable;
Page last updated: 2011-3-30