PhysicMaterial.bounceCombine 弹力组合

var bounceCombine : PhysicMaterialCombine


Determines how the bounciness is combined.


Traditionally bounciness properties are dependent on the combination of the two materials in contact. This is however impractical in a game. Instead you can use the combine mode to tune how the bounciness values of two materials are combined.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Awake() {
		collider.material.bounceCombine = PhysicMaterialCombine.Average;
collider.material.bounceCombine = PhysicMaterialCombine.Average;
Page last updated: 2011-3-31