PhysicMaterial.frictionCombine 摩擦力组合

var frictionCombine : PhysicMaterialCombine


Determines how the friction is combined.


Traditionally friction properties are dependent on the combination of the two materials in contact. This is however impractical in a game. Instead you can use the combine mode to tune how the friction values of two materials are combined.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Awake() {
		collider.material.frictionCombine = PhysicMaterialCombine.Average;
collider.material.frictionCombine = PhysicMaterialCombine.Average;
Page last updated: 2011-3-31