PhysicMaterial.staticFriction 静态摩擦力

var staticFriction : float

Description描述

The friction used when an object is lying on a surface. Usually a value from 0 to 1.

当物体在表面静止时使用的摩擦力。通常在0到1之间。

A value of 0 feels like ice, 1 feels like rubber.

0值像冰,1值像橡胶。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Awake() {
		collider.staticFriction = 1;
	}
}
collider.staticFriction = 1;
Page last updated: 2011-3-31